Heroes and villains, bound together in an endless struggle for a princess, a kingdom, a power. Those were the days when the world’s vastness was beyond comprehension, when the universe was infinite and the kingdoms separate. Those were the days when the simple linear conflict reigned supreme, when one or a few heroes had only to worry about one or a few villains. Those were the days when life was limited to the familiar things, and those things that seemed foreign at first were merely another form of that same familiarity. Those were the days when world conquest was restricted to one world.
But those days were no more.
As mysterious as continental drift and the idea of a primordial Pangaea once seemed to us, so did the concept of a divided universe appear to the inhabitants of the Nintendo World. For as long as any of them could remember, the kingdoms were a conglomerate mainland, each with their territorial boundaries, yet inextricably meshed with the others. These amalgamated worlds required no more than a casual stroll to cross from one land into another, and consequently, they could not live in complete ignorance of their neighbors no matter how much they wished to. Commerce was fair and open between most boundaries, and interregional war within their world was unheard of at that time, though each kingdom had methods of preparing and training warriors to defend its soil. For though all lands were at peace, all were wary of the disquieting resident living in the far northwestern reaches of the mainland. This being was known as Master Hand, and although he had only ever been known to venture beyond his homeland to sponsor friendly battle tournaments, those who had been in his presence (who were few) had been impressed with great fear of Master Hand’s unknown capabilities and motives, and they had warned their peoples against ever relaxing their watchfulness of that ambiguous corner of the mainland.
What was most remarkable of all, however, was their memories. Heroes and villains alike could recall many adventures and quests and battles in which only their respective kingdoms were concerned, yet inexplicably, as if they had all awoken one day with a sudden awareness of the kingdoms around them, not one of them could name a single instance in which a hostile conflict had crossed between multiple kingdoms in any way.
We shall speak no more of the natural mystery of the Nintendo World’s origins. That is a tale for another time. Now, let us see how events will unfold.