Luck: Part One
Luck: Part One
If you asked the crew of the Enterprise what kind of luck their captain had, they would say that he had bad luck. Possibly the worst luck of anyone who had ever existed. It also wasn't just restricted to minor things like card games or lottery tickets. No, when the infamous 'Kirk Luck' acted up, it was always something big and important.
It went without saying that their captain's Kirk Luck was inherited through the Kirk side of his family, even if it was magnified exponentially in the captain. On the day George Kirk reached his goal of becoming a captain, he also died. On the day James Kirk was born, he lost his father in an attack that took hundreds of lives, and set the stage for a later battle. The resulting radiation from the exploded core was also enough to give him a lifetime of potentially lethal allergies to nearly everything.
Next there was the issue of a grief-stricken and distant mother and a stepfather that was either negligent, abusive, or something else entirely. The crew still wasn't entirely sure which it was – in the rare times that he mentioned Frank, Kirk didn't talk about the man like he had been abused by him, but there was too much animosity for there to simply have been neglect, so something had to have happened between them.
Then there was the whole thing with Tarsus IV that several of the crew knew about, but they didn't like to linger on it whenever it was brought to mind.
After that there was a string of unexpected neutrality from the universe until Kirk looked his gift horse in the mouth and was called up in front of his peers for cheating on the Kobayashi Maru, and was almost expelled from Starfleet Academy. Now that all of the grief and drama surrounding Nero was over and Kirk's trial had been finished, everyone knew that Kirk hadn't cheated, he'd simply outsmarted the program.
Apparently he had researched the simulation to the point of obsession. According to Doctor McCoy, Kirk had spent months watching old recordings of previous trials, running formulas and practice simulations, researching every person running the program. Then he'd found out that Spock was the creator. From there he worked out that the Maru was based on logic, so the way to beat it was to be illogical, and the most illogical thing to do was to do nothing. The program was so confused by Kirk's inaction that it allowed him to win.
Of course, the trial had been interrupted by the showdown that had been coming for several decades. Kirk's awful Kirk Luck had kicked in again, and once again disaster followed in its wake. Though he was able to stop the Enterprise before it was destroyed, he hadn't had enough time after hearing the announcement to warn the other ships as well, something the crew knew the captain still felt guilty over.
Then he was able to dismantle Nero's drill, but not before his goal had been accomplished enough to destroy all of Vulcan with his nightmarish Red Matter. The resulting chaos then resulted in Kirk getting jettisoned onto Delta Vega. The crew was still a little fuzzy on the following details, but somehow he managed to get back to the ship. (Despite not knowing what had happened, the crew was certain his Kirk Luck had kicked in again on the ice planet. There was no way he could have sustained several of the injuries he'd had unless his bad luck began working on him.)
Although, almost immediately after his return, he was forced to emotionally compromise an enraged half-Vulcan and was nearly choked to death. From there on out, the string of unfortunate occurrences that led to Nero's defeat weren't really luck any longer – that is, apart from the final moment with the black hole.
After everything they had been through, the ship (now Kirk's) was almost sucked into the black hole after Nero's ship. This was one of the big things that made the crew begin to realize that Kirk's luck sucked, and that it was actually his Kirk Luck kicking in. In the end everything worked out, but the crew could have gone without that last adrenaline filled moment.
The next several months were hectic, but surprisingly, their captain's Kirk Luck had gone dormant for a while, and his bad luck was the only thing at work. After those first several months though, his Kirk Luck began to wake up again. It started with natural and social problems on various planets.
Earthquakes, tsunamis, eruptions, and anything else imaginable began to follow them wherever they went. They were always able to escape, but on occasion several of the crew almost lost several body parts. The crew of the Enterprise also seemed to always arrive just in time for a civil war to break out, or for a group of radicals to start a revolution. Those were easier to escape than the natural disasters, but still no walk in the park. Needless to say, the trend was noticed.
Things came to a head when Spock was sent down into an erupting volcano to save a still-developing people. There had been signs that the volcano was active, but until they arrived, there had been no sign of an eruption about to occur. (Sometimes the crew hated Kirk Luck. They sometimes hated it a lot.)
Of course Sulu's ship broke down above the volcano, and of course, Spock's safety cord snapped. Of course the only solution was to break the biggest rule of all and be seen by the locals. The captain's Kirk Luck seemed to have fully woken up again after several months of sleeping.
Kirk was first kicked out of Starfleet, then was accepted back as Pike's first officer. For a little while, the crew thought his streak of Kirk Luck had been broken. It turned out, Kirk got back into Starfleet just in time to be sent on a chase after a madman after Pike died. Yet again he had lost someone close to him.
Then, in an area that was supposed to be abandoned, he had encountered not one, but three Klingon vessels. It seemed only fitting with his Kirk Luck active again that the madman they were chasing turned out to be a superhuman with a vendetta against humanity and Starfleet. It seemed like Fate herself was laughing at him when it turned out Admiral Marcus was also an enemy to survive and deal with.
The crew decided that the universe was really out to get Kirk when the core of the Enterprise was knocked out of alignment so far that it could only be fixed manually, and it was just like their captain to decide that he was the man who had to fix it. The crew was alerted to his death (which was still a sore subject and could result in bodily harm if the topic was pressed too hard by strangers), and they figured that their captain's Kirk Luck had finally killed him.
However, apparently Kirk Luck stops being active once the Kirk in question has died. Mere hours after Kirk's death, Doctor McCoy's tribble experiment resulted in a chance to bring their captain back from the dead. It worked, and once the captain had woken up again with no further problems, the crew agreed that his Kirk Luck was gone – hopefully for good.
The crew knew exactly how unlucky their captain had been, and they knew exactly how much he had sacrificed to make sure that they hadn't paid the price for the bad luck that seemed attached to him like his shadow. But perhaps the special brand of luck that seemed to follow Kirks to their grave had been laid to rest in their Kirk, and perhaps his luck could finally change for the better.