So you want to hear a story. Well I have no story for you. Instead, I have a legend that has been remembered since the beginning of time.
A long time ago, in another universe similar to your own, there was aworld that possessed the most extraordinary things, including magic. Creatures that you think are Myth and Legend are reality and greatness in the world of Seran. In it, great land was discovered by its first kings, and an alliance was made between all the races. The flat lands of green would belong to Men, for they desired a world of beauty for their people. The great forests would be the home of the Elves, who treasured life and all of its creations. The Trolls and Giants took their kin to the mountains so that they might watch as men and elves live. The Dwarves claimed the world beneath the world; in the ground they found treasures that brought great power to their race. And finally, the Aqualons, a race of blue sea creatures that resembled fish and elves, lived in the ocean waters to build a paradise under the sea. But, there was another race that was cast out. The race of Orcs was proud and stubborn. They crushed anything that amused them and were cast into exile to the mysterious lands across the oceans and the barren deserts of the land. Peace reigned all across the great kingdoms on the continent of Erandire. Great legends were made and history was forged in the very breath the inhabitants drew. For 500 years, Erandire was at peace.
However, there was a price. A great darkness arose from the evil that was merely thought of and a terrible being formed out of sadness and rage of the people of Erandire. Chaos spread to and consumed the lands until the beautiful kingdom that was created was reduced to ruin and ashes. The creature ruled all the lands and seas commanding the Orcs against their will. Terror replaced peace and anger replaced love. But hope stood strong when just before the beast was about to begin his conquest of the other continents, a group of young warriors fought back using the powers of the 10 sacred elements. Fire, Light, Wind, Ice, Lightning, Darkness, Wood, Metal, Earth, and Water. Together the warriors defeated the creature and its darkness and sealed it in the depths of the underworld where it slept hopefully never to awaken. But sadly, with victory came loss. For the great Warrior of Darkness had followed the beast into the underworld to perform the ritual to keep it sealed up in the depths.
As time passed, the victorious warriors grew old and gave their lives in restoring their lands to its beauty and to keep the powers of evil at bay for if the beast was successfully summoned again, it would bring the most abominable demons with it and all would be destroyed. And thus ended the second age of the kingdom and began the third.
1500 years passed since the defeat of the beast and all was forgotten until a group of necromasters that once served the dark creature waited for the fabled Comet of Chaos to appear in the sky. Fueled with the power of the comet, they used ancient dark magic to crack the seal that held the beast and released a plague upon the lands that turned anything that had life into monstrous creatures. They did not think or sleep, all they did was kill anything they saw living. However, sometimes the infected would resist the plague and still have control over their minds. The ones who survived with their sanity would have their bodies grow animal features from the plague unwillingly. They were known forever more as Nightfall and were outcast by most. Along with the plague, the beast had sent his finest soldiers of the underworld to the surface to command his new army including his new general that took a child as its host. With all that transpired, the time of the third age had ended and the fourth age, the age of the Nightfall had begun. Twenty-one years after the plague had passed and all that was rebuilt had begun to fall apart as the war between the living and the plagued had begun. However fate had decided to turn the tides. For the time had come for new warriors to try to bring peace to the lands. For as the sun had risen on Erandire’s new day, ten young people would begin their greatest adventures. But they could not begin their journeys themselves; they needed the guidance of another to begin. The one who has been alive since the beginning.