Bleed for Me

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BONUS - Worldbuilding & Background Info

A Cultural Overview of Azurheim


The Nations and Pronunciation:
Icenäe * ice-en-ay
Volcin * vole-kin
Trinova * trin-oh-vuh
Corielta * kore-ee-el-ta
Ordovicia * or-doh-vis-ee-uh
Caerini * kuh-ree-nee
Eravisci * air-uh-vish-ee
Eraviscian Isles * see above

Inhabitants:
Azurheim is a world of elves. Although there are racial and ethnic differences depending on their region of origin, all belong to the same species.
Among other creatures found in Azurheim are less dominant species, including sprites, wood and water nymphs and - in the northernmost parts of Corielta and Icenäe - several species of fäe.
Although no hard evidence has been found for several decades, there are rumors that merfolk, long believed extinct, have retreated into deeper waters and still exist in small colonies in the Simlin Sea in areas surrounding the Eraviscian Isles.

Greetings and Platonic Affection:
When meeting another elf, it is common to extend the right arm and gently touch the other's left shoulder. This is common among all ages. Older elves meeting peers and those individuals wishing to be more formal often include a slight bow of the head with the gesture. When a significant age difference is present, the elder will reach out to touch the shoulder, and the younger will simply bow their head. Resting a hand on the other's shoulder is also a common form of greeting among similar-age acquaintances and casual friends. For close friends and family members, hugs are traditional.
When showing platonic affection to friends or family, hugs are most common. Over the past two centuries, it has also become common place to kiss one another's foreheads, a gesture that originated in Caerini and quickly spread across Azurheim. Among similar-age peers as well as family, holding hands is also common.

Economy:
Azurheim is unusual in that most rural communities have no currency. Labor is seen as a common responsibility, everyone expected to participate.
Ex. A famer provides food for the tailor. The tailor, in turn, clothes the shoemaker. The shoemaker provides boots for the farmer.
When labor requirements are unequal to reward, trade is common to cover the difference. A good example of this is the annual harvest; everyone pitches in to help farmers in return for the next year's supply of food.
As you move into cities and major ports, currency becomes commonplace. Here you will find luxuries not necessary for survival of the community. It is standardized throughout Azurheim, as trade and international travel is too common to reasonably and effectively convert money at every turn. Azurhese currency takes the form of small coins of various metals, and is known as the sverin.

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