1. Initiation (10 Parts)
Carry Marsden moves to South Africa, to a small town where she encounters the challenges of adapting to a new country.
She meets new friends. Learns some of the local legends in a town that seems to attract restless ghosts and evil deeds. Then ends up accepting a dare to walk The Hills alone on Halloween eve, traveling a path that many took before her, except that for Carry... her initiation will have unforeseen consequences.
2. Curse (2 Parts)
Lindsay Kuhn stumbles upon a curse that has plagued the Hugo family for centuries, and from the misery of others, learns a few life lessons.
3. Scared/Scarred? (1 Part)
One of those nightmares where you keep waking up, but are you really awake, and if you are, is the nightmare over?
4. Harbinger (1 Part)
Kelsey accompanies her sister to a camp in the wild, and instead of a fun time with her sibling, ends up living through a horrifying encounter...and receives a warning.
5. Drip (1 Part)
Catelyn discovers why the rent to her new apartment is so cheap.
6. Scythe (1 Part)
Chrissy Malone gets an unexpected and unwelcome visitor.
7. Time (1 Part)
The gift a granddaughter inherits from her mother, and its link to a timepiece handcrafted by her grandfather.