The contagonist has a lot of potiental the pro/antagonist don’t have. They’re the character that gets in the hero’s way, that, despite believing what they do is right, makes the wrong moves when it matters most.
1) Becomes a protagonist. If they find that last puzzle piece, make that last connection that they needed, they could become one of the protagonists.
2) Becomes the antagonist. Because the contagonist tends to get in the hero’s way, they could easily become the true villian. With stubbornness, anger, annoyance, irritation, desperation, etc. that could fuel them to put an end to the hero’s reign.
1) PERSONALITY: Emotional, stubborn, overthinking, unfaithful, untrusting and/or unconfident characters have the best chance at being a successful contagonist.
2) LOOKS/FIRST IMPRESSION: They seem trustworthy and kind, maybe anxious, but an overall good and innocent person. This makes the protagonist trust their judgement at the first impression and it takes longer for them to finally get the courage to stop denying that they’re toxic.
3) Little to no remorse. They believe what they’ve done was right, why should they be sorry? Of course, them realizing what they’ve done is wrong could be used as a great character arc, cliff hanger, plot twist or betrayal/lie reveal.
1) EMOTIONAL: A contagonist should have a great amount of emotional strength. They have the ability to bottle up everything. Can also be considered a weakness.
2) THOUGHTFUL: They think of the other character(s) well being and often care deeply for those around them.
3) PERSUASIVE: The contagonist tends to persuade the protagonist(s) to let the villian go (Ex. “Let them go! You’ll die if you keep hold of them!”), stop them from training (Ex. “If you keep this up you’re going to die. You don’t need to fight this hard to become stronger!”), and of course many other thinks.
1) EMOTIONAL: Despite being very emotional, they keep it all to themselves. They let their emotions boil inside their head... until it’s too late.
2) THOUGHTFUL: The contagonist can be too caring at times. They convince the protagonist(s) to rest when they could be searching/training, to sit back and relax when they could be helping, to stop when they could be fighting.
3) PERSUASIVE: They persuade the other(s) to do things that benefit no one and end up doing more harm than help.