Prologue
The Twilight of the Masters
The year 2250 was not marked by the roar of disaster, but by the silence that followed it. Along the edges of the Great Egyptian Crater, what remained was not merely scorched earth, but a conscious void. As ancient texts warned: when humanity stopped to stare into the abyss, the abyss finally smiled back.
The quarantine of the area was a desperate attempt by the government to contain the inexplicable. The army that marched into the crater was not defeated by weapons, but by a force that traumatized them to such an extent that speech became a physical impossibility. At the center of it all, the figure of Sekhem rose like the end of an era. The death of the "Impenetrable Fortress," the Emerald Pride, was not just the fall of a master druid; it was the proof that even gods could bleed.
While nations tried, in vain, to conceal the scars of the conflict, the board of power suffered a seismic shift. For the first time in recorded history, four great powers claimed the top:
Thunder's Call: Now under the command of the "Emperor," the master whose beauty is surpassed only by the violence of his lightning.
The Ice Guild: A force that broke the centuries-old tradition of having only three sovereigns, freezing the status quo.
The Third Guild: (Maintaining its vigilance in the shadows).
The Wild Order: Previously known only as the Beast Guild, they were reborn from the ashes of hatred.
Their look changed. Where there was once raw savagery, there is now a mournful elegance. Dressed in robes of absolute black of mystical quality, and with a crimson glow in their eyes, they ceased to be hunters and became executioners.
The announcement was not made in meeting rooms, but written with the promise of slaughter: The Second Great Power War had begun. And, like a vicious cycle of fate, The Wild Order accepted its historical role: to be the most hated guild, the necessary villain in a world that forgot how to fear true nature.








