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Kings of Infinite Space

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Summary

Cyberpunk, steampunk, and mythpunk intersect in a book that will immerse you in a journey through the multiverse, between its worlds and times. The simulation hypothesis, virtual realities, and quantum poetry; Sumerian demons battling Greek gods; DNA computers and the Turing steam machine; antiviruses in neural networks; ancient languages and the secrets of a locked room; Sherlock Holmes and Phileas Fogg combined investigate the mystery of the curse of an ancient Phoenician king; Knights of the Round Table and ifrits, frost giants of Asgard and talking unicorns; mind transfer between universes and time travel; quantum foam, sea monsters, and submarines powered by Maxwell's demon; Borges' journey to the Babylonian library and meeting the Man of the Book near a black hole — all this and much more in the book fully illustrated by artificial intelligence!

Status
3yrs ago
Chapters
6
Rating
n/a
Age Rating
13+

Guide to the Nested Worlds


Level 0: The “real” world.

Level 1: The “Great Underground Empire”, a realm within a text-based adventure game.

Level 2: Olympia, a cyberpunk realm simulated on a computer within The Great Underground Empire.

Level 3: Polis, an Ancient Greek-styled digitized world, simulated on a network of DNA computers within Olympia’s inhabitants’ brains.

Level 4: A Victorian-era steampunk world, created within Polis’ computational network.

Level 5: The Dining Philosophers, a chamber where philosophers dine, brought to life by a vast steam-powered Turing Machine.

Level 6: The Library of Babel, an infinite expanse birthed from Jorge Louis Borges’ imagination.

Level 7: Fairy Tale Land (AKA “Meinong’s Jungle”), a multitude of worlds spun from the tales housed in the Library of Babel.



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