R.C.E, Tactical Mech Board Game: Basic Rules
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R.C.E, Tactical Mech Board Game: Basic Rules

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Summary

It is the year 2150. The world is at war. NEW CONTENT COMING SOON

Status
3yrs ago
Chapters
2
Rating
n/a
Age Rating
16+

Chapter 1: Introduction

The year is 2150. Humanity has conquered the solar system, obtained sustainable energy, and advanced technology farther than ever imagined, and yet humans are still at war.

The year is 2087. The whole worlds nations and states are dissolved into one singular economic and political block. Humans move en-mass into space. Terrorism is erased from the world. Sustainable energy is achieved. The whole world prospers from the peace given to them and the protection they have achieved under supervision of the Union.

The year is 2095. The Union is renamed to the Earth Union as branches splinter off to form the Moon Union and Mars union.

The year is 2138. The solar system is divided between the powerful Belt union, Earth union, Saturn Union, Jupiter union, and Mars Union. Each union lives on their home planet, with the exception of the Belt Union with its inhabitants living in the asteroid belt and the Saturn and Jupiter unions living in their hosts moons. Minor unions include the Moon Union, Venus Union, Mars Orbital Union, Neptune Orbital Union, Pluto Union and Space Union. Each minor union lives on their respective planet with the orbital unions living on the moons of their planets and the Space Union living on massive space colonies.

The year is 2150. War has broken out with almost every union attempting to take over the rest.


You are a RCE pilot. also known as a Knight. RCE stands for Reactive Combat Exoskeleton. Each RCE is around 20 meters tall with slight variations and are equipped with various weapons.

When rolling for character skills you must roll 4 d4. add the 3 highest numbers together and that is your score.


NEW INFORMATION TO BE ADDED SOON

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