The Seven Kingdoms by zohaibahmadpsh at Inkitt
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THE SEVEN KINGDOMS

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Summary

In a world fractured by war, where the ancient magic of Elves, the raw power of Giants, and the fiery might of Dragons once shaped the fate of the Seven Kingdoms, peace has become a distant memory. Despite all their power, none of these forces could bring an end to the conflict that has plagued the lands for centuries. Now, it is a simple piece of metal—gold—that holds the greatest sway, corrupting hearts and driving the ambitions of kings and lords. Yet, amidst the greed and the shadows of power, one man rises—a lone figure determined to break the chains of cruelty, tyranny, and injustice that bind the kingdoms. He carries no great sword, wields no magical power, and holds no title of nobility. Armed only with his courage and a vision of a better world, he must navigate a treacherous path filled with unlikely alliances, hidden enemies, and impossible choices. As secrets long buried come to light and the true cost of freedom reveals itself, he will discover that the road to peace is paved with sacrifice. His quest will challenge the very foundation of the Seven Kingdoms, pitting him against foes both mortal and immortal. And in a world where gold can buy anything, he must prove that some things are beyond price.

Status
2yrs ago
Chapters
1
Rating
n/a
Age Rating
13+

Chapter 1

PROLOG

DRAGON AGE

In a time long before the rule of Man, the world was dominated by mighty, majestic, fearsome creatures called dragons. This ancient era was known as the Dragon Age, a period when humanity teetered on the brink of extinction, fighting desperately against these formidable beasts. Yet, just when all hope seemed lost, a miracle occurred. A boy was born, unlike any other. This child possessed a gift, a rare and wondrous ability to speak to and command the dragons at his will. The people, in awe of his power, called him the Miracle Boy. He become known as the first Dragonborn—a beacon of hope in the darkest of times.

White Age 300AD

In those ancient days, the world was divided among three mighty factions: Man, Giants, and Elves. Amid this turmoil, the legend of the first Dragonborn began to unfold. Under his banner, the Dragonborn led a fearsome war against the Elves—a battle so fierce that it would be remembered as the dawn of the White Age. When the dust of battle finally settled, the Dragonborn stood victorious. His name, White Dragneal, echoed through every kingdom as the rightful heir to all Kingdoms. But after his victory he unleashed his wrath upon the Elves. His fury was so great that he erased their race from the annals of history, leaving no trace of their existence the hope that had once promised to liberate humanity from the tyranny of wild dragons soon twisted into something far darker. Consumed by power, White Dragneal turned against the very beings he had once fought alongside

White Age 500AD

Three centuries later, another Dragonborn emerged—Victorian White Dragneal, the son of the first Dragonborn. Following in his father’s footsteps, Victorian sought even greater power, leading to the destruction of the Giants, the strongest race of that time.

In the span of five centuries, the White Dragneal lineage eradicated both the Elves and the Giants. Yet, these wars took a heavy toll on the dragons themselves, leaving only a few remaining in the world.

KINDOM OF WOLVES 500AD

As the power structures of the Giants and Elves crumbled, new forces began to rise. Among them were the people of the North, descendants of those who had survived from the Dragon Age. These hardy folk lived in the harsh conditions of the Giant Mountains, where they fought dragons and adhered to their strict laws, known as the God’s Law. They declared themselves the Kingdom of Wolves, with their first true king being Hope D. Morgan—the White Hunter and Dragon Slayer—who ended Victorian White Dragneal’s reign and was crowned King in the North.

KINDOM OF LIONS 500AD

As the years rolled on, the tides of fortune began to favor those with wealth and ambition. In the southwest, a group of prosperous merchants saw an opportunity to expand their influence. With their coffers overflowing, they enlisted the might of half-giants—powerful beings who had once been part of the great Giant race, now reduced to mercenaries. These merchants, driven by their hunger for power, used their newfound forces to seize vast swathes of land, ultimately forging a mighty realm known as the Kingdom of Lions.

KINDOM OF RATS 500AD

But as the Kingdom of Lions grew, not all were fortunate enough to share in its prosperity. Many were displaced, their homes and livelihoods taken from them by the relentless expansion. These scattered souls, with little left to lose, banded together in desperation. They formed small, ragtag communities in the wilds and hidden corners of the land, where they survived through cunning and grit. Over time, these small strongholds became known as the Kingdom of Rats—a shadowy realm of bandits and outcasts, living on the fringes of society.

KINDOM OF DWARVES 500AD

In the southern regions, where the remnants of the ancient Giant race still lingered, another kingdom thrived. Though the pure-blooded Giants had been all but wiped out by the Dragonborn, their descendants—the half-giants—endured. These towering beings, alongside the steadfast Dwarves who ruled the mountains, carved out a domain of their own. This was the Kingdom of Dwarfs, a land of stone and steel, where the echoes of the past still lingered in the deep, cavernous halls of the Dwarven cities.

KINDOM OF FROST 500AD

And in the farthest reaches of the world, beyond the treacherous Death Valley Mountains that separated the East from the North, there was said to be a place of myth and mystery—the Kingdom of Frost. This enchanted realm, shrouded in eternal winter, was whispered to be the birthplace of the first Dragonborn. A land of ice and snow, where the ancient magic of the dragons still held sway, and the secrets of the past lay hidden, waiting to be uncovered by those brave enough to seek them out.

KINDOM OF SNAKES 500AD

But there was another, more sinister kingdom, one that was not marked on any map—the Kingdom of Snakes, believed to be the lair of the devil himself. Though it had no visible stronghold, its influence was everywhere, pulling the strings behind the wars that shaped the world.

In the year 680 AD (After Dragon Age), a shocking event shook the realm: Hope D. Morgan, the White Hunter, was publicly executed in the Kingdom of Lions. The news spread like wildfire, leaving the world in disbelief, for he had been a close friend of the King. The story told was that he had murdered his best friend, Edward III, in a bid to claim the throne of the Seven Kingdoms after his heroic victory against White Dragneal. The North mourned the loss of their king, and the very next day, they rose to seek vengeance against the Kingdom of Lions. Yet, mysteriously, they were defeated and enslaved by the Lions, who then extended their rule over five kingdoms.

The young King of Lions, consumed by his lust for power, set his sights on finding and killing the last Dragonborn, believing that only then could he truly rule the Seven Kingdoms

In a world fractured by war, where the ancient magic of Elves, the raw power of Giants, and the fiery might of Dragons once shaped the fate of the Seven Kingdoms, peace has become a distant memory. Despite all their power, none of these forces could bring an end to the conflict that has plagued the lands for centuries. Now, it is a simple piece of metal—gold—that holds the greatest sway, corrupting hearts and driving the ambitions of kings and lords.

Yet, amidst the greed and the shadows of power, one man rises—a lone figure determined to break the chains of cruelty, tyranny, and injustice that bind the kingdoms. He carries no great sword, wields no magical power, and holds no title of nobility. Armed only with his courage and a vision of a better world, he must navigate a treacherous path filled with unlikely alliances, hidden enemies, and impossible choices.

As secrets long buried come to light and the true cost of freedom reveals itself, he will discover that the road to peace is paved with sacrifice. His quest will challenge the very foundation of the Seven Kingdoms, pitting him against foes both mortal and immortal. And in a world where gold can buy anything, he must prove that some things are beyond price.

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