Bottom Rung

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Summary

Tibs survived by picking pockets, but when he’s caught, instead of losing a hand, he’s sent away and told he must survive a dungeon. How is a kid, who knew nothing more than his street, supposed to survive a dungeon that changes each time he goes in? After being orphaned far too young, Tibs grew up on the harsh Streets of his city, stealing for his survival. As harsh as they were, they didn’t prepare him for what happened when he was caught for picking a pocket. The life of a Dungeon Runner is harsher than his Street. The connection to the others like him easy to make, and easier to lose. Running away isn’t an option, but if there is one thing his Street had taught Tibs, it’s to get up after he’s been kicked down. So Tibs is going to fight because there is something he needs to do, and for that, he has to find ways, approved or not, of surviving; and maybe of gaining the upper hand on those who think they can hold him down. Tibs might have been a street thief, but he’s a Dungeon Rogue now. And if there’s one thing that has been made clear, it’s that rogues don’t play by the rules.

Status
Complete
Chapters
65
Rating
n/a
Age Rating
16+

Bottom Rung, an introduction

Tibs is a street pickpocket and break-in artist caught and sent to ‘run’ a dungeon over and over until he dies, or gets strong enough to be a ‘useful’ member of society. It’s a harsh world he now lives in, harsher than the one he thought couldn’t get worse. And is he uses all the tricks at his disposal, and discovers new ones, he finds that becoming stronger doesn’t always make things easier, and that making friends comes with costs and rewards.

Especially when one friend he makes is the same dungeon he was told was out to eat him.

* * * * *

Bottom Rung, and by extension the whole Dungeon Runner series, came about after reading yet another Dungeon Core book where absolutely everything went in the Main Character’s favor. They’d found the dungeon and everyone was bowing at their feet to gain the favor of braving the dungeon. I can accept this out of a book here and there, but it felt like everyone was copying the ‘method’ of the original (or so I was told) book in this subgenre of LitRPG books.

As with many of my books, I had a “No, let me show you how it would really be’ idea and wrote the original draft of the story (90k words) in about 20 days. Then I expanded it into this version. And it was a much darker version of the world, where dungeons were controlled by one organization and they made use of the power that gave them.

My plan was to make it LitRPG, but that quickly fell to the wayside as I couldn’t work out a ‘system’ within the ‘rule’ of the genre. And since I knew from the start I wasn’t giving the dungeon a PoV (as the dungeon core subgenre calls for) this became a straight up fantasy story set in a dungeon core type world, with some element of progression stories.

And before I was done writing this book, I knew this was going to be a long series. The plan is 10 books, and the hope is that I’ll be able to pull it off.

As usual, comments and questions are welcome.