Vitalis
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Vitalis

All Rights Reserved ©

Story Notes

Copyright © 2025 by Chrissy Leigh

All rights reserved.

No part of this publication may be reproduced, distributed, or transmitted in any form or by any means—including photocopying, recording, or other electronic or mechanical methods—without the prior written permission of the publisher, except in the case of brief quotations used in critical reviews or other noncommercial uses permitted by copyright law.

This is a work of fiction. Names, characters, places, and events are either the product of the author’s imagination or used fictitiously. Any resemblance to actual persons, living or dead, or to real events or locations is purely coincidental.

This manuscript is an early draft. Content is subject to change in future revisions.

Summary

When the runes lit on my twenty-first birthday, I expected power. My oldest brother bends time itself. My second commands fire and metal. The Bradbury name is a legacy at Evermore University, one of the most prestigious witch and warlock colleges in the world. My result? Healing. Ordinary. Common. Now I walk the same halls as my brothers, but only because of them. To everyone else, I’m the Bradbury disappointment, mocked by rivals, overlooked by professors, and shadowed by whispers that I don’t belong. And no one makes sure I hear it more than Dominic Cantini. A prodigy in mind and spirit magic. Arrogant. Brilliant. Dangerous. And far too interested in watching me fail. But the runes didn’t just give me healing. They gave me something else. Something the Elders don’t want me to see. And Dominic may be the only one who knows the truth, whether he plans to ruin me with it or set me free.

Status
1yr ago
Chapters
5
Rating
4.5 (2 reviews)
Age Rating
18+

Affinities

Common Affinities

The most prevalent forms of magic, Common Affinities are often inherited through family lines or awakened through natural alignment with the world’s elemental and mystic forces. Though considered “ordinary,” their mastery can be anything but.

Elemental Affinities—Fire, Water, Earth, and Air

These are the building blocks of creation, the raw elements that shape both land and life. Elemental witches and warlocks draw their strength from the balance of nature itself, bending flame, stone, tide, or wind to their will.

Mystic Affinities—Healing, Divination, Illusion, Necromancy

The Mystic arts dwell in the unseen and the spiritual. Healers mend flesh and ease pain; Seers glimpse the threads of fate through tarot, vision, or prophecy. Illusionists weave glamour and misdirection, while Necromancers commune with spirits and guide the restless dead.

Wild Affinities—Animal Bonding, Plantcraft, Weathercalling

Born of the untamed world, Wild witches and warlocks walk closest to nature. They share empathy and speech with beasts, coax growth from seed and soil, and stir the sky itself to rain or calm. Their magic is primal, unpredictable—and alive.


Rare Affinities

Few are born withRare Affinities. These witches and warlocks touch the deeper forces that underlie existence: life and death, time and fate, blood and shadow, mind and spirit.

Advanced Elementals—Dual Elements (Fire + Earth → Lava, Fire + Air → Lightning)

Masters of multiple elements can merge them into devastating or transcendent forms—magma, stormfire, ice lightning. Such witches and warlocks are living paradoxes, balancing opposing forces within their veins.

Life & Death—Life and Death Magic

Life-bearers wield vitality itself, capable of restoring strength—or, in the rarest cases, resurrecting the fallen. Death-wielders command the end: harvesting life force, commanding corpses, or shepherding souls beyond the veil.

Time & Fate—Time Weaving, Fate-Binding

Time Weavers bend the river of moments—slowing, hastening, or glimpsing what was and what may be. Fate-Binders spin the threads of destiny, crafting oaths and curses that even the gods hesitate to undo.

Blood & Shadow—Blood Magic, Shadowcraft

Blood witches and warlocks trade in life essence— their own or another’s—to shape power and promise. Shadowcasters step between worlds of light and dark, twisting fear, silence, and illusion until reality itself yields.

Mind & Spirit—Dreamwalking, Spiritcalling, Telepathy/Telekinesis

The Mind-bound walk unseen paths. Dreamwalkers slip into the sleeping world, weaving and unraveling dreams. Spiritcallers summon or bind entities beyond mortal sight, while those of pure mental strength can move matter or thought alike with a whisper of intent.

Let Chrissy Leigh know what you thought about this chapter!

Ieshea
Ieshea

Good explanation.

9 months
RRGM
RRGM

A good explanation of the magic mechanics. So, I have to assume the story is based on a hard magic system. I hope that holds up and the rules don't get broken.

2 months

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