~Society~
This world is massive, with two moons that run opposite of each other and they keep the five torrential oceans balanced. There are only four main continents but they are enormous compared to the islands that decorate the surface of this planet. Even the floating islands that drift with the clouds are miniscule by comparison.
Most of the lands are wilds with ancient broken down cities that have been over by cursed creatures, the origins of which are still unknown. These cursed creatures were once humans, animals, some are even hybrid mix of races. Much of the vegetation is toxic to the non cursed and most of the seas and rivers are also tainted with toxins as well. Even the wildlife is nearly inedible without proper processing.
There was a great and final war that happened 100 years ago between all the intellectual beings, during this massive war cursed creatures emerged and eradicated the waring armies. Everyone was so busy trying to take control of the world, no one was aware of the monsters that exploded within civilization till it was too late. The cursed beings washed over the world, nearly destroying all the civilized cultures.
Once the initial sweep ended, the remaining intellectual beings banded together and rebuilt society to what it is now. They are still currently building and trying to retake the world. There are only about 5million non cursed beings left, were there is an unknown number of cursed.
There are four types of safe zones on each continent, providing shelter amongst the ruins of the world. Each one has different living conditions and on the higher end, each safe zone can have upwards of 4,000 people give or take.
Platinum Cities- where residents live like royalty. Clean natural air, pure fresh water from the mountain, safe fona and flora. Plenty of food and over all what one would expect of the elite.
Majority of the residents living here are gifted elemental users with select few others that have proven their knowledge and abilities despite not having an element.
This settlement is responsible for maintaining the order of their territory and all the settlements within it. They also are responsible for ensuring water purifiers visit the lesser cities. They are the law and blessers of their territory.
In each Platinum city there is a Gifted Organization that is responsible for investigating the outside, in regards to everything. From sightings of abnormalities, to wanted beings who fled into hiding to avoid punishments. They are even sent on ruin expeditions.
The members are like the shadow force of each territory and only the Organization itself inter works with other territories and countries. Otherwise no other territory assists or goes against another. They all remain seprate and only tend to what’s within their domain. It was an ancient war that caused this current way of life, and now everyone just minds their own business.
Usually these cities are located on the mountains never on low ground. All gifted beings’ eye colors match the element that they wield. Most of the gifted population only has one element, there are the rare few that have two elements that pair with each other. So a fire gifted has 1 in million chance to also manifest the air element too, they are distinguished easily as from birth for they have heterochromia.
Gold Cities- not as well off as the Platinum level but still have their own fresh air, clean water and can grow crops of their own. Most of these residents are demi humans with magical talents and skills that help with the production of crops that they inturn sell to the silver settlements.
Magic users can use spells for task such as cleaning, cooking, organizing, pretty much anything that doesn’t require the use of an element. They can’t for example cast fire balls or conjure water.
If an element is already present they can manipulate it to a certain degree but not in a useful way for battle. Nor do they have the capability to train to fight in physical ways. Their bodies are weak compared to that of the nongifted and nonmagicial.
These cities are built directly below the Platinum ones, they are at the base of mountains, and they stretch into the valley for farm lands. High walls are built around the entire area by earth gifted to keep the cursed from polluting and killing everything.
Silver Settlements- these settlements are scattered just outside the Golden cities. They rely on the higher ups for everything while unable to contribute anything more then soldiers to help aid in battles against the cursed creatures.
Mercenary settlements where only the strong can survive. They have some defense built around themselves but not to the same level as those with gifts or magical talents. They are free to govern themselves as long as they stay within the laws that are established by the Platinum Rulers.
The begings that lack magic and gifts make up for that by being physically stronger, they are warriors. Their bodies are well suited for combat and can take hits better then anyone. They train from youth to fight encroaching cursed creatures.
They fight beside the gifted keeping the wilds from further expansion. If they prove themselves valuable in one way or another, they get a chance to move with their respective families up the city rankings.
Lawless- these settlements reside within the ruins of the old world before it fell to where it is now. These places are full of all types of individuals who refuse to live the way of society now.
Who do not want to confirm to any safe zones way of life. Many are no better then common criminals, ones who thrive on chaos and self centered ways. Gifted, magic inclined, humans, demi humans, all can be found living here.
All sorts of creatures can be found in these ruins with ancient technology and lost echoes of life. They scrap together some sort of existence with what they scavenge.
The main two characters of this story are both heads of their clan (family branch, standard nobility system). Their families have worked hand in hand since their ancestors fought in the final war.
Curtis Vonstien, Vampiric ancestry that specializes in fire element and combat. 6′5, black shoulder length hair, pale skin, muscular build that suits his height. Not super jacked but enough to know he is strong with agility to have quick reflexes.
Winston Aquinas, Lycan ancestry that specializes in water element, tracking, and combat. 6′5, silver/grey shoulder length hair that is always messy, pale skin, muscular build with some bulk as is common with his race. His frame is broad and well toned for hand to hand combat. Not as swift with reflexes as Curtis but can still hold his own without all the flashy moves.