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Trash King

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Summary

Trash King:A Nostalgic Gaming Book From Another World. I’ve been too busy today to write a proper synopsis, so I’ll just touch on a few key points briefly. This isn't a purely fictional story; it’s adapted from a strange, real-life event I experienced back in 1997.

Status
Ongoing
Chapters
1
Rating
n/a
Age Rating
18+

Story Preview

Trash King:A Nostalgic Gaming Book From Another World.

I’ve been too busy today to write a proper synopsis, so I’ll just touch on a few key points briefly.

This isn't a purely fictional story; it’s adapted from a strange, real-life event I experienced back in 1997.

I was in my second grade of middle school then, happily playing Famicom (FC) and arcade games with my friends classmates.(Meow~!!!!😸😸😺😺)

Color TVs existed by then, though the range of programming was far more limited than it is later; I did watch some shows, of course.

Some of my classmates spent their own money on video game magazines—something I never actually did myself.

However, I did spend money on magazines about military affairs.

I realize now that those Chinese military magazines had significant limitations, but I didn't know that at the time.

One day, a classmate and I were discussing the Famicom game Ninja Ryukenden; after we finished talking, he lent me a game magazine.

It appeared to be a bound volume—an old, well-worn book.

I opened it up and found plenty of walkthroughs and special gameplay tips; after briefly flipping through a section on the music and techniques for Ninja Ryukenden and jotting down some notes, I noticed a large feature article in one of the columns.

The article was quite long—perhaps 10,000 to 20,000 Chinese words(equal 15000 to 30000 English words)—and divided into sections.

It introduced a mysterious game for the Sega Mega Drive (MD).

Few people owned an MD back then because it was much more expensive than the copycat Famicom(FC).

The game was titled Trash King and told the story of a "Trash Saint fighters"—a play on Saint Seiya (a Japanese anime about warriors based on constellations).

The article was excellently written; each paragraph detailed a specific level's setting, enemies, bosses, and tips for clearing the stage.

Although it was an MD game from 1997, its mechanics were surprisingly similar to the God of War series on the PS2, which wouldn't arrive until about a decade later.

To defeat a boss, you had to jump onto or strike specific mechanisms within a set time limit; activating these traps would pin the boss in a specific spot, leaving them vulnerable to a finishing blow.

The game’s premise involved a future where humanity suffered from moral decay and environmental pollution, leading to a massive accumulation of household waste on a small island in the Pacific—an island known as "Trash Island." At that time, extraterrestrial invaders and evil forces native to Earth launched an all-out assault on human society, quickly subjugating the world.

People everywhere suffered in despair, praying to the God for saviors to appear.

Perhaps humanity's yearning for justice and goodness moved the God, for a Divine Miracle occurred.(Meow!!!!❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳)

One day, a bolt of lightning struck a massive heap of refuse on the "Garbage Island" in the Pacific Ocean, blasting the trash apart and igniting a raging fire.

When the flames died down, two "Trash Saints" formed from the debris emerged—a male and a female known as Mr. Trash and Ms. Trash; they were super-beings composed entirely of refuse.

Their arsenal included weapons such as Trash swords, "Trash holy water," and Trash bombs.

I cannot recall the finer details, as I read the book 27 years ago.(......Meow????❤️❤️🥰🥰💖💖😺😺......????)

There were likely many weapons and items, designed to function just as they would in a video game.

I only remember the names of a few enemies that left a strong impression on me. One was "Grimlock" , sharing the name of the Dinobot from Transformers. Another was "Wu Shun" (Wushun,Wu means military force or warrior)—referencing the character from Saint Seiya who looks like a girl but is actually a boy (though in the 3D animated version, Shun was depicted as a girl). Since the characters in Saint Seiya are only thirteen or fourteen—middle school age—I couldn't really call them "man" or "woman"; they were just children.

At the time, the game felt a bit like a copycat fake; it seemed as though the designers had mashed together elements from various franchises—like Transformers and Saint Seiya—to create a massive game. Certain aspects felt odd to me, though I couldn't quite articulate why.

In the end, the two Trash Saints defeated the evil forces, but their fate was tragic.

They returned to the Trash Island in the Pacific and, illuminated by the lightning, committed suicide by plunging their Trash swords into their own hearts.

Because they were made of trash, having fulfilled their sacred mission, they felt they no longer belonged in this world.

The ending of the story moved me deeply.(Meow~!!!!!!😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹)

I finished reading the piece in about 20 minutes and returned the book to my classmate; I never saw it again after that. Around the year 2000, while I was in high school, I asked my friends and classmates if they had ever seen this particular game; none of them had.

However, when I recounted the story I had read about it in a book, they all agreed it sounded like a fantastic game.

From then on—throughout middle school, high school, and university—I would borrow gaming magazines from friends who love video games, though I never bought a single issue myself.

One friend even gave me a few of his magazines when he moved house.

However, because I didn't read gaming magazines and my family was late to get internet access, I wasn't very familiar with some of the specifics events of the gaming world at first.

In 2000, China banned the manufacture of game consoles; this hardware ban remained in place until 2014.

During this period, the console gaming industry effectively vanished, replaced by PC and online gaming.

Yet, throughout those 14 years, new console-like devices continued to be manufactured in China—often marketed as "educational machines" or "anime-themed devices"—and some manufacturers even exported them abroad.

Foreign consoles that did make it into China during this time usually arrived via the "grey market" or were brought in by friends.

I was completely unaware of this history until my family finally got internet access in 2007.

However, I lived in Shanghai, a city that already had early broadband access around the year 2000, and some of my classmates were already going online back then.

Before that, the only option was dial-up internet via telephone lines; my parents tried it once for just half an hour and never used it again because the costs were so high.

During the seven or eight years before I got online, specifically around 2000 when I was in high school, I bought a large number of cheap Famicom (FC) cartridges at a second-hand game market on Feihong Road in Shanghai. This marked the beginning of my large-scale collection of retro games—even though the history of video games was much shorter then, and few people even spoke of the concept of "nostalgic gaming" at the time.

If I had gotten online back in 1999 or 2000, I would have studied English seriously right then. A few years later, in university, I would have studied Czech Language (Meow!!!!❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖

), moved to the Czech Republic immediately after graduating, and avoided wasting those twenty years.

I cannot reclaim the youth and life spent over 20 years; therefore, one must cherish the present and strive harder rather than dwelling on past regrets.

However, the years I spent offline were a period of explosive growth for my storytelling and creative abilities. I began to realize the existence of the God and started reading materials on philosophy and theology—initially in a somewhat haphazard way, though my approach gradually became more systematic over time.

During those years, even though I didn't yet have the concept of a "story universe," I was already consciously linking different characters and having these superheroes interact with one another; this was likely the embryonic stage of what would become a story universe.

Around 2016—20 years after 1997—I started using a knock-off Q&A website; back then, the site was actually more normal than it would later become.

The entire model of this site was a copy of a famous American Q&A platform, but because it had a large user base in China, it managed to turn a profit.

I amassed tens of thousands of followers there and reached the highest level for content creators.

Naively, I published my stories on the site for free.

While interacting with other users, I mentioned the game Trash King (Laji Wang), yet no one seemed to know it existed.

That was very strange.

Then, in early 2023, my devices—router, phone, and computer—were hacked by hackers; I received intimidating messages through the site's backend and suffered other malicious incidents, so I stopped using that trashy knock-off site altogether.

Since then, I haven't used any websites based there.

I asked an AI to search for information regarding the games Trash King and Trash Saint Fighters.

The only result the AI found was the very post where I had discussed the topic with users on that knock-off site years ago.

I had originally assumed that the lack of awareness was due to China's GFW—thinking that while people inside the country might miss such information, those on the free and open international internet would surely know about it.

To my surprise, even while in the Czech Republic—using a VPN to connect to other foreign servers and protect my devices from hackers—I still couldn't find any trace of the Trash King game in the global online environment.

It’s all so bizarre!

I’ve searched online and consulted AI, but the whole situation remains a mystery. The AI suggested that around 1997, many Chinese gaming magazines were shut down by authorities. The copies held by readers were likely acquired before the bans took effect; because so much time has passed, a great deal of that content never made it onto the internet.

However, this explanation fails to account for why gamers elsewhere in the world had never heard of the game or knew anything about its content.

I pondered this for a long time and considered a possibility: perhaps this game didn't actually exist in our world—it was a fabrication.

That would explain the bizarre plot and the characters, who seemed lifted straight from other works.

I asked the AI if it was possible that editors at the time had written articles about fictional games —perhaps as April Fool's jokes or pieces of satirical humor.

The AI confirmed that such articles did exist back then.

Yet, I still couldn't explain one thing: if the game was merely an April Fool's joke or a spoof, why is there absolutely no online discussion about those articles? What could be the reason?

Unable to explain it myself, I eventually discussed a very bold hypothesis with the AI—one the AI agreed was plausible.

The idea was that the game didn't exist in our world at all, but originated in a parallel universe.

Back in 1997, when I was a middle school student—and my classmate was only 13 or 14—he happened, by sheer chance, to buy that old gaming magazine from a secondhand bookstore or a street stall. That magazine, however, had come from a parallel world.

The text inside was also in Simplified Chinese, indicating the location was the same as where I lived—just in a parallel reality.

In that parallel world, history might have unfolded quite differently; there, a thriving gaming culture and a highly developed industry existed, featuring a classic Mega Drive (MD) game called Trash King as early as 1997.

That is an extraordinary thing.

The content of that little book reflected my actual experiences at the time; perhaps the book itself had arrived from that parallel world.

If it did come from a parallel world, who sent it here? Was it the God who created all worlds? Aliens? Beings from outside our universe? Or the cosmic system itself? It is certainly possible.

Or perhaps they are inhabitants of that parallel world? Have they mastered some kind of super-scientific matter-transportation capability, yet are limited in the amount of material they can transport at once?

I don't know yet.

All I know is that this book might come from another parallel world; parallel worlds and nostalgic games hold infinite possibilities, meow~!!!!❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖

Now,My this book explores the possibility of a "Trash King" nostalgic game arriving from another parallel world.

I will also tell the story within my book—covering both the "Trash King" game itself and the tale of the Trash King.

It’s getting late; I’m updating the book for the week and then go to bed sleep. Happy Happy Meow~!!!!❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳❤️❤️🥰🥰💖💖😻😻😽😽😊😊🤝🤝🍇🍇🎂🎂🌹🌹🥳🥳💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖

----------Bangjia

----------19.07.2026 Evening (20.07.2026 Early Morning)

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