Fractured

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Summary

Five friends, five different personalities, one vacation! Add in a secret "guinea pigs" situation and an ancient entity, what could possibly go wrong? Join Vivian (Viv) Banks, Irene (Ree) Young, Mara (M) Ben, Raina (Rain) Moss and Arya (Rya) Lou on the vacation that is literally life or death. But they don't know it yet.

Genre
Horror
Author
Hipeine
Status
Ongoing
Chapters
8
Rating
n/a
Age Rating
16+

Prelude

One hundred and fifty years ago, the land did not scream.

It breathed.

In those days, there was an unspoken truce between the Ancients, the Vessel Dwellers, and the humans who lived on the fertile edges of the mahogany groves.

The Dwellers were not inherently evil; they were a biological necessity, a mirror to nature’s own cycle. Just as a man takes in oxygen to give back carbon dioxide, the Dwellers existed in a state of constant exchange.

They were the healers of the deformed and the menders of the broken. If a child was born with a twisted limb or a man was crushed by a falling trunk, they were brought to the Priestess. She was the Mouthpiece, the sentient doorway between the quick and the slow.

The Dwellers would enter a human for a few minutes, knitting bone and flesh back together. In return, they took a small portion of the human’s “essence”—the spark of vitality that kept a soul tethered to the earth.

But the exchange had one absolute Law: The Essence must be ripe.

The Dwellers were not sentient; they were instinctual. They could only bond with a body that had a future. They needed a reservoir of life to dip into. The Priestess, with her blood-deep intuition, could sense when a human was too far gone. She knew that if a Dweller entered a body with no essence, a hollow vessel, the exchange would collapse.

Then came the Great War.

A group of soldiers stumbled out of the mist, carrying their commander. He was a man of cold iron and violent history, but now he was nothing more than a meat-sack of shrapnel and fading heat. He was practically dead.

The Priestess refused. She warned the soldiers that to put a Dweller into a corpse-light was to invite a rot that would never stop. But the soldiers, fueled by grief and the madness of the front lines, turned their steel on her. They gave her a choice: open the door, or die on the threshold.

She chose to live.

She opened the door.

When the Vessel Dwellers entered the commander’s shattered body, they did not find a reservoir. They found a vacuum. Lacking a healthy essence to mirror, the Dwellers became corrupted, twisting the commander’s dying memories of war and slaughter into a permanent state of being.

He rose, but he was no longer a man. He was the Vessel-Keeper, a parasitic god of grey clay and stolen voices.

The Priestess fled that night, carrying the weight of the betrayal in her heart. She ran until the mahogany trees became a distant memory, changing her name and burying her heritage in the red dust of the south. She never spoke of it again, but the intuition, the sensitivity to the “crowded air”, stayed in her bloodline.

It stayed, dormant and waiting, until it reached her descendant, Arya.

The Treaty was the only thing that stopped the initial slaughter.

The survivors learned that red clay, fired in the heat of a human hearth, acted as a spiritual wall. They placed the pots to mark the boundary, creating a cage for the Keeper.

Decades later, the Lumina Resort was built. The architects called it “prestige development,” but the locals knew the truth. It was built on the bones of the damned, the very spot where the exchange first failed.

The workers knew why they stayed behind the fences. They knew the Dwellers were still hungry for the debt that was never paid. They knew that once you cross the line into the Onyx Hollow, you aren’t just a guest.

You are a replacement.