Chapter 1
The last thing Jessica remembered before her world shattered was the rhythmic, metallic clink of her stainless-steel pour spout hitting the rim of a highball glass.
It was a nightmare Friday night behind the bar. The air was thick with the scent of spilled draft beer, citrus rinds, and the oppressive, humid heat of a packed house. Orders were being shouted over the pulse of bass from the jukebox, tickets were piling up on the wheel like a paper avalanche, and she had four drink orders living in her head simultaneously.
She held a bottle of high-proof vodka in her right hand, mid-pour, her thumb hooked comfortably over the bottle opener tucked into her palm. Her trusty black apron was tied tight around her waist, its deep front pockets stuffed with the chaotic tools of her trade: a clicked-open pen she’d forgotten to cap, a bright orange Bic lighter, and a half-faded notepad.
She tipped the bottle. The clear liquid glugged.
Then, reality didn’t just break—it was stripped away.
There was no flash of light, no thunderclap, no dramatic tear in the fabric of space. One millisecond, her non-slip sneakers were gripping the sticky, rubber floor mats behind the oak bar. The next, the floor was gone.
Her foot came down hard, sinking inches into something crunching and freezing cold.
Jessica gasped, her lungs instantly seizing as a wall of arctic air slammed into her chest. The roar of the bar crowd was replaced by the deafening, eerie silence of an endless winter, broken only by the low, mournful howl of a freezing wind whistling through giant trees.
“What the hell...?” she choked out, her breath pluming in a thick, white cloud.
She stumbled, her balance completely shot. She reflexively clutched her hands to her chest to keep from falling, her knuckles white. In her right hand, she was still holding the heavy glass bottle of vodka. In her left, her metal bottle opener.
She looked down. She was wearing her work gear: dark shoes, black jeans, a fitted shirt, and her heavy canvas bartender apron tied firmly over it all. The snow was already powdering the toes of her shoes, burning cold right through the fabric.
“Hey!” she yelled, her voice sounding tiny against the vastness of the forest. “Is this a joke?!”
No answer. Only the wind rustling through towering pines blanketed in heavy white powder.
She spun around, panic flaring like a hot iron in her gut, and that was when she saw it.
Directly behind her sat a small, perfectly neat circle of dark, soot-stained stones. In the middle of the ring burned a brilliant, steady campfire. The flames weren’t a standard messy red or orange; they flickered with a pristine, warm gold hue, crackling merrily despite the deep drifts surrounding it.
The moment Jessica took an instinctive step backward, retrograding away from the unknown woods, she crossed an invisible line about ten feet from the fire.
Instantly, the biting frost vanished from her skin.
It wasn’t just warm; it was comfortably balmy. The air inside the ten-foot radius around the campfire felt like an early summer evening. Snow fell from the sky overhead, but as soon as the flakes crossed the invisible boundary of the campfire’s radiance, they dissolved into nothingness, leaving the circle of dark, rich dirt beneath her feet completely dry and clear.
Jessica stood frozen—figuratively this time—staring at the flames.
[SYSTEM INTEGRATION COMPLETE.]
[WELCOME, SURVIVOR, TO DOME ZONE-04: THE FROZEN TAIGA.]
A voice spoke. It didn’t come from the trees, nor did it come from the sky. It resonated directly inside her skull, crisp, neutral, and terrifyingly clear.
Jessica dropped into a low crouch, her pulse hammering against her ribs like a trapped bird. “Who’s there?!” She raised the vodka bottle like a club, her bottle opener held like brass knuckles in her other hand. “I swear to God, I have a pen and I will use it!”
The voice didn’t respond to her threat. Instead, a translucent, pale-blue glass window materialized out of thin air, hovering directly in front of her face.
[TRIAL DIRECTIVE: SURVIVE.]
[ZONE POPULATION: 10,000 PLAYERS.]
[NEWBIE PROTECTION PERIOD: 7 DAYS (167:59:42 REMAINING).]
[PRIMARY RULES OF DOME ZONE-04]:
1. DEATH IS ABSOLUTE. If your Health (HP) reaches 0, your life terminates in real-time. There are no respawns.
2. IF YOUR FIRE DIES, YOU DIE. Every player has been assigned a Level 1 Starter Campfire. The heat radius protects against ambient freezing. If your fire extinguishes for any reason, your vitality will instantly sever, resulting in immediate death.
3. COMPLETE TASKS & HUNT FOR SUPPLY CHESTS. Resources, tools, blueprints, and survival gear must be earned. Supply Chests are categorized by Rarity Colors: Gray [Common], Green [Uncommon], Blue [Rare], Purple [Epic], Gold [Legendary].
4. SYSTEM ACCESS: Focus your thought to invoke the Interface.
Jessica stared at the floating words. The second rule burned itself into her mind with terrifying finality.
If your fire dies, you die.
It wasn’t just a heat source. It was a lifeline. A literal, burning heartbeat anchored to the ground. She looked back at the golden flames, suddenly feeling a profound, terrifying debt to the little stack of burning wood.
“A game?” she whispered, her voice shaking uncontrollably. “A... survival game? If the fire goes out... if I die here... it’s over?”
Her mind raced back to her shift. The drink orders. Her regulars. Her life. It was all gone, erased in the span of a single pour. A sudden wave of nausea hit her, and she sank onto her knees near the edge of the fire, pressing her palm against her forehead.
Deep breaths, Jess, she told herself, forcing the bartender-under-pressure mindset to kick in. It’s just a rush. A really bad rush. You handle three hundred angry drunks on a Saturday night without snapping. You break the problem down. Step one, figure out what you have. Step two, figure out the rules.
“Focus your thought,” she murmured, remembering the prompt.
She closed her eyes and thought the word: Interface.
Instantly, the screen shifted. The rule text faded, replaced by a sleek, complex user interface that expanded in her mind’s eye.
To the left of the main panel stood a fully realized, three-dimensional model of herself.
Jessica gasped. It was an exact, real-time 3D avatar. The rotatable figure moved as she moved—when she tilted her head, the avatar tilted its head. It showed her exact outfit—the slight wear on the knees of her black jeans, her dark shoes, her hair tied back in a messy bun, and her bartender apron tied around her waist. Across her right forearm, the dark ink of her tattoo was rendered in crisp, perfect detail.
Floating beside the avatar sat her primary statistics. Unlike the locked greyed-out templates she might have expected, every single one of her statistics was fully rendered, bare and visible on the glass window.
[SURVIVOR DATA]:
Name: Jessica
Level: 1 (0 / 100 EXP)
Health (HP): 100 / 100
Stamina (SP): 100 / 100
[BASIC ATTRIBUTES]:
Strength: 8
Agility: 10
Endurance: 9
Intelligence: 12
Luck: 52
Jessica blinked. She rubbed her eyes and looked closer at the blue glowing numbers floating in her vision.
“Strength eight... endurance nine...” She mumbled, comparing the numbers. “Luck... fifty-two?”
Was that normal? Did everyone start with a fifty in something? Or was the system glitched? She tapped the word Luck, and a brief pop-up line appeared:
[LUCK]: Influences probability variance, drop-table roll biases, critical occurrence rates, and serendipitous events.
Jessica stared at the number 52. If this game had other players, and if those players ever gained the ability to inspect her stats or if her UI was ever exposed, a Luck stat that high would draw immediate, dangerous attention. People in desperate situations killed for far less than an unfair advantage.
Right next to the attribute header, her eye caught a tiny, silver toggle icon resembling a closed eye.
[ATTRIBUTE DISPLAY SETTINGS]:
Toggle Basic Attributes visibility on public/system projections?
Without hesitation, Jessica focused her thought on the toggle and flipped it off.
Instantly, the section containing her Strength, Agility, Endurance, Intelligence, and Luck blurred, collapsing into a clean, blank grey tab marked [ATTRIBUTES: HIDDEN].
“Good,” Jessica breathed out, feeling a wave of relief. “My numbers are my business. I’m squishy, I’m not particularly strong, but I’m ridiculously lucky. Let’s keep it a secret.”
She shifted her focus to the other UI tabs flashing at the edge of her vision. She noticed [INVENTORY] and [TASK BOARD] right away.
She selected [INVENTORY] first.
A grid of digital slots appeared. The interface informed her that her base Virtual Storage started at 5 Slots, though it could be expanded.
To her absolute shock, the items she had been carrying when she was plucked out of reality weren’t lost—they had been neatly cataloged into the system’s time-stasis vault, right alongside a standard issue “Starter Pack.”
She focused on the inventory icons:
[VIRTUAL STORAGE (5 / 5 SLOTS FILLED)]:
1\ High-Proof Vodka Bottle
1\times- Steel Bottle Opener / 1\times- Bic Lighter / 1\times-Ballpoint Pen
3\times- Hardtack Survival Bread
3\times- Purified Water Pouch
1\times- Level 1 Dull Iron Knife
Below the storage grid, a small note in gold lettering caught her eye:
[STORAGE EFFECT: TEMPORAL STASIS & AUTO-COLLECT]:
1. All stored items remain in absolute thermal and physical lock. Hot items will not cool; cold items will not warm; raw or cooked organic matter will never spoil.
2. Gathered items and resources automatically transfer directly into Virtual Storage. If Virtual Storage reaches full capacity, gathered items must be carried manually.
Jessica looked down at her right hand. The vodka bottle was gone. Her bottle opener, pen, and lighter—which she had shoved back into her apron pockets during her initial panic—were gone from her apron, transferred safely into the virtual space.
“It kept them...” she whispered, feeling a sudden, intense wave of relief.








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