Lightning and The Four Elements (Killua Zoldyck x Reader)

Summary

Y/N Freeccs is Gon's little sister.A young girl who feels nothing but pain.The only one who makes her smile is her big brother Aunt Mito and her grandma, but that all stopped once she met a white haired assassin that made her feel love for the first time. I DON'T OWN HUNTER x HUNTER OR ANY OF THE CHARACTERS! I ONLY OWN Y/N!

Status
Ongoing
Chapters
4
Rating
5.0 1 review
Age Rating
13+

🎵Your Character🎵

Name: Y/N Freecss

Sibling(s): Gon Freecs

Lover/Love interest: Killua Zoldyck

Friendships: Kurapika Kurta

Family- KURTA CLAN ( UNKNOWN/DEACESED)

Leorio Paladinight


Family- UKNOWN/DEACESED

Guardian/Parent: Ging Freecss

Location- UNKNOWN/DEACESED

Guardian/Parent: Alicia Freecss

Location- UNKNOWN/DEACESED

Guardian/Parent: Mito Freecss

Location- WHALE ISLAND


Nen Master: Wing

Location- YORK NEW

Knowledge:

Four Major Principles-

In order to fully grasp Nen, one must first learn the Four Major Principles (四よん大たい行ぎょう, Yontaigyō—lit. “Four Major Lines”) of the Shingen-ryu school of kung fu. Everything else, including a practitioner of Nen’s individual skills, is based on the basic manipulations of one’s aura flow. The Four Major Principles, in order of study, are: Ten, Zetsu, Ren, and Hatsu.

These basic techniques become second-nature to those experienced in Nen. For example, a beginner must learn to use Ten and concentrate to maintain it; whereas someone with experience will practically always be in a state of Ten, even during sleep.

Ten-

Once a person has opened their Aura Nodes, they must learn to keep their aura from leaking away from their body. Ten (纏テン, Ten; “Envelop”/“Shroud”) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Once maintained, it creates a shroud around the user that feels similar to standing in a lukewarm, viscous fluid. Ten maintains youthful vigor and reduces one’s aging, since the energy powering the body no longer leaks away; one can keep the body from breaking down and deter the aging process. Ten is the most basic defense against emotional Nen attacks, and it also offers limited protection against physical attacks, but hardly any when said attacks are enhanced with aura. Through frequent meditation and practice, one can improve the quality of their Ten and even maintain it in their sleep. Once it has been learned, it will never be forgotten, much like cycling and swimming. Despite being the most elementary technique of all, Ten is also one of the most important, since, together with Ren, it plays an instrumental role in determining the strength and smoothness of a Nen user’s aura flow.

Zetsu-

While Ten allows a user to keep aura from leaking away from their body, Zetsu (絶ゼツ, Zetsu; “Suppress”/“Null”) stops the flow of aura from their body altogether. By closing all of their Aura Nodes, the user is able to halt all outflow of their aura like water from a valve, making their presence much harder or even impossible to sense. Shutting off the nodes in their eyes prevents the user from being able to see aura, but, since they are no longer surrounded by their own aura, they become more sensitive to the aura of others. The enhancement in perception is such that Zetsu can counter In, although it is not advised to employ it this way. This technique is thus doubly useful when tracking another person, as not only it will make it easier to follow them, it will also prevent other users of Nen from noticing their pursuer. However, there are other ways to perceive a person hiding with Zetsu: aside from the five senses being effective, particularly perceptive individuals are capable of detecting the gaze of another person, although they might not manage to discern the position and number of onlookers. Furthermore, if Zetsu is utilized within a certain range from a Nen user, that Nen user might notice their presence disappearing, especially if the Zetsu user’s aura is powerful. Despite the technique not affecting vision directly, activating Zetsu in front of someone else will give them the impression the user has turned transparent.

Zetsu can also be used to relieve fatigue, since it forces the body’s external layer of aura to be fully contained within. However, for the same reason it can be dangerous due to it leaving the body defenseless against any aura attack. Even a weak attack enhanced with Nen could do massive damage. Since even the thin protection offered by Ten is gone, a Zetsu user is particularly susceptible also to hostile emotional attacks, resulting in their mind becoming as vulnerable as their body.

Ren-

Ren (練レン, Ren; “Refine”/“Enhance”) focuses on outputting a larger amount of aura than Ten, projecting it outwards explosively. This amplifies the user’s physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use, albeit at the cost of expending said aura. One can train their Ren to extend its duration and increase the amount of aura at their disposal. It is said it takes one month to prolong one’s Ren outside of combat by 10 minutes. If Ten is considered purely defensive, Ren can be regarded as its offensive counterpart, although it also grants the user vastly enhanced defensive abilities. With the right timing, Ten can be used to contain the aura produced with Ren.

By tingeing one’s Ren with hostility, a Nen user can exert what is colloquially referred to as “bloodlust”. A prolonged emission of malicious Ren can induce uncontrollable dread in those who cannot use Nen, paralysis and if contrasted without Ten, even death. On the other hand, a neutral Ren can rarely be felt by non-users. Since Ren is a show of power, it can also intimidate other Nen users, as it offers an approximate measure of the user’s raw strength; in fact, by “show me your Ren“, Hunters generally mean they want to see the fruits of one’s training, such as a Nen ability, rather than their Ren per se. In most cases, Ren reflects the user’s hostility without their control, and it can even leave faint traces in the environment after the Nen user has left the scene.

Hatsu-

Hatsu (発ハツ, Hatsu; “Release”/“Act”) is one’s personal expression of Nen. Its qualities are influenced by but not restricted to the Nen user’s natural Nen category, one of the six available. Hatsu is used to project one’s aura to carry out a certain function, creating a special and unique paranormal ability that is colloquially referred to as a ”Nen ability" (念ネン能のう力りょく, Nen nōryoku), or simply ”ability" (能のう力りょく, nōryoku).

At first, Hatsu appears simply as a consequence of using Ren during Water Divination; however, it is more than a mere property of the latter, and it can be trained individually either through Water Divination itself, which however seems to only affect the user’s natural category, or by honing one’s skills in a Nen category via specific exercises. Once a certain level of skill has been attained, the student can attempt to create their personal Nen ability. Since they can have an immensely vast range of effects, Nen abilities may be recognized as any manifestation of one’s Nen that cannot be ascribed to one of the basic or advanced techniques, although there are instances of Nen abilities being essentially applications of Ko (an advanced Nen technique which makes use of Hatsu) with special conditions or restrictions. A good Nen ability reflects a person’s own character, regardless of its complexity; one can never truly master Nen if they only copy someone else’s abilities.

Nen type: Manipulator/Specialist

Manipulators are argumentative and logical. They advance at their own pace and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it. While Manipulators often use techniques that allow them to control their opponents, some choose an inanimate medium to control.Specialists are independent and charismatic. They won’t say anything important on them and will refrain from being close friends, but, because of their natural charisma that draws others, they are always surrounded by many people. Because Specialization is unique and can have many facets, most Specialists possess only one Nen ability.

Manipulation Explanation-

If a student moves the leaf floating on the water in the glass during their Water Divination, then that student is a Manipulator (操そう作さ, Sōsa). Abilities belonging to Manipulation (操そう作さ系けい, Sōsa-kei; abbrev. as 操) allow the user to control living or non-living things, including aura constructs. The main advantage of this category in combat is the ability to manipulate the enemy themselves. Abilities of this type are especially feared since the fight can be brought to an end as soon as the conditions are met. The aura of the ability user mixes with the target’s, although it is not normally noticeable. The degree of control is, for the most part, determined by a condition that may or may not put the Manipulator at risk or at a disadvantage (such as attaching objects on the enemy, touching the enemy in a certain way): the higher the difficulty for the condition to be achieved, the better the degree of control. However, it is impossible to control a target that is already under the effect of Manipulation Nen.

Manipulators are the Nen users who can pour the most aura into an object, and they often rely on a medium which they have been utilizing for years. In many cases they are seen capable of inflicting and maintaining the effects of their abilities from afar, seemingly without the aid of Emission-type Nen, most commonly with the aid of a specific medium. The complexity of the orders assigned also depends on the target: sentient beings and machinery can carry out more complex tasks, as opposed to simpler, inanimate objects. Manipulation of the highest class is capable of semi-forcing the Aura Nodes of a non-user to open.

Specialization Explanation-

If a student causes some other effect during their Water Divination, then that student is a Specialist or Special (特とく質しつ, Tokushitsu).Specialization (特とく質しつ系けい, Tokushitsu-kei; abbrev. as 特) could be broadly defined as anything that does not belong in any of the other five categories, making it the vaguest Nen type. Accordingly, its effects are wide-ranging: some influence Hatsu itself, for example by appropriating others’ Nen abilities or by altering affinities, while others allow the user to garner knowledge that would be unattainable through other means, such as about past or future events; others have completely different effects. Consequently, Specialists are not as much at a disadvantage as users of other Nen types if their category is revealed. Only Specialists can use this Nen type. It is possible to become one later in life, although it is more likely for Manipulators or Conjurers, which is why this category is placed at the bottom of the Nen chart. Since its position is dictated by a factor other than the affinity for other Nen types, it is currently unclear if it has the same acquisition rates as other categories, although it should be noted the presence of Specialization in the chart affects other Nen types regularly.