Unspoken

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Summary

The powerless daughter of a ruthless queen - hides a secret darker than ice. Bound to a faceless shadow no one else can see, she has spent her life surviving the cruelty of Sylo Academy. The truth could shatter empires... or consume her entirely. "When silence speaks, we listen."

Genre
Fantasy
Author
Sympho
Status
Ongoing
Chapters
12
Rating
5.0 1 review
Age Rating
18+

Chapter One — Three Empires, One Fractured World

The world was three empires stitched together by trade, distrust, and blood.


No matter how many treaties were signed, or how many caravans crisscrossed the continent with their silks, metals, and grain, the land itself never forgot its borders.


From the highest mountain peaks to the lowest sand-choked valleys, each empire bore scars of the wars that had carved them apart — scars written into the soil, the people, and the air itself.



Losia — The Desert Jewel


To the south lay Losia, a land of golden horizons and seas of sand that stretched farther than the eye could follow. The wind there carried the scent of spice and sun-baked stone, and in the distance, mirages shimmered like portals to other worlds.


Oases broke the monotony of the dunes like rare jewels — emerald lakes guarded by groves of date palms, their waters cool and treacherously deep. Around these life-giving springs, the Losian cities rose from the dust, their walls built of sun-burnished clay that seemed to drink in the daylight until they glowed red-orange in the evening.


The people of Losia were marked by one unmistakable trait — eyes of molten gold, irises bright as coins in sunlight. Legends claimed those eyes were a blessing from the sun god of the dunes, allowing the Losians to see through heat-haze and dust storms as if through clear glass. They walked with the fluid grace of dancers but traded with the precision of predators, every word weighed like gold on a scale.


Losia was the beating heart of trade — silks from distant lands, rare glass, incense, dried meats, and spices that could transform the blandest stew into a banquet fit for a king all passed through their markets. Caravans, like slow-moving fortresses, snaked through the desert under banners of crimson and ivory, guarded by mercenaries whose curved blades could cut a man in half in the same breath they offered him tea.


Beneath the warm hospitality of Losia lay something sharper — a quiet, burning pride. They had survived where no other people could thrive. The desert was their teacher, and its lessons were carved into their bones: endure, adapt, and never show your thirst.



Taskar — The Verdant Forge


To the west stretched Taskar, a land where the forests grew so thick the sun often forgot to touch the ground.


Towering trees rose like pillars of a cathedral, their roots coiling through the black earth, drinking from rivers as wide as small seas. When the forests gave way, they bled into endless plains dotted with wind-bent grasses and the slow shadows of grazing beasts.


The Taskarians were as much a part of this landscape as the wolves and the elk. Tall — unnaturally tall to outsiders — with broad shoulders and ears that curved upward in a gentle, almost elfin point, they moved through the woods with a hunter's silence. Where Losians were traders, Taskarians were makers — miners, blacksmiths, woodcutters, oil-drillers. They dug their wealth from the bones of the earth and forged it into the tools and weapons the other empires could not live without.


The forges of Taskar burned day and night, their smoke curling into the sky like offerings to some unseen god of fire and industry. Oilfields glistened black in the sunlight, and coal trains rattled through the valleys like dark, iron serpents. Even their music carried the rhythm of labor — the deep, hammering beats of drums echoing from the mountainsides during their festivals.


But Taskar's people were not just laborers — they were warriors in their own right, trained from youth to handle the axes and spears they crafted. The forests taught patience; the plains taught endurance. Together, they made a people as sturdy as the oak and as relentless as the winter wind.



Ether — The Empire of Ice and Blood


And then there was Ether.


The empire that ruled the north — and by extension, the rest of the known world — with the cold certainty of winter itself.


Ether was a land carved from ice, stone, and silence. Snow fell year-round in the higher reaches, and even in summer, the air carried a bite sharp enough to sting the lungs. The capital city was a fortress built into the mountainside, its spires of frozen stone crowned in ice like jagged teeth. Beneath its streets ran an unseen world — vast tunnels, carved centuries ago, where the true heart of Ether's power lay.


The Etherials, pale as frost, were born with hair the color of snow and eyes the shade of frozen lakes — a blue so cold it seemed to drain the heat from the air. Most were gifted from childhood with abilities that set them apart from the other empires: superhuman strength, control of fire, and command of the earth. Rare gifts, rarer still when one was born with more than one. Abilities outside these three existed — but most were either too rare to be spoken of, or so useless they became little more than curiosities.


Ether was feared not only for its warriors, but for its Academy of Sylo — an underground institution where all Etherial children with abilities were sent from the moment their gifts awakened, usually around the age of five.


Once taken to Sylo, a child did not leave until they were deemed "ready" — and the definition of readiness was decided entirely by the crown. In these depths, they learned to hone their powers, endure grueling trials, and serve the empire without question.


If Losia was the heart of trade and Taskar the hands of labor, Ether was the blade poised at the throat of the world.



The empires coexisted, but only because Ether's shadow was long and its sword sharper still. Treaties, alliances, even marriages between ruling houses came and went, but always, Ether's position remained unshaken.


And at the head of Ether's frozen throne sat Queen Esther — a woman as beautiful as she was feared. Her gift was the control of water and ice, wielded with a precision that made her as much an artist as a killer. Ice sculpted by her hands could cradle a child or pierce through armor without leaving a drop of blood to stain it. She was the sacred sovereign of her people, and her word was law.



It was into this world, under these icy skies, that a child was born who should have been one of Ether's most dangerous weapons.


A child whose life would begin in a palace and descend into the deepest shadows of Sylo.

A child who, for reasons no one would understand for many years, showed no gift at all.


Her name was Etheria.


And though she was the Queen's daughter, the day would come when her name would be spoken not in reverence, but in fear.