Path of Sovereign - Arc 1
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Path of Sovereign - Arc 1

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Summary

After a cataclysmic event caused by mysterious celestial orbs, the world is reshaped into a realm where magic, power, and survival intertwine. These orbs—divine relics that descend from the heavens—grant chosen humans supernatural abilities, turning them into “Takers.” Humanity rebuilds amid chaos, birthing new kingdoms, currencies (crystal essence), and hierarchies of strength. Among the survivors is the Silvermist family, simple people living near a cemetery in the newly reborn Kingdom of Earth. Their peaceful life shatters when Gaia, the eldest daughter, is discovered to possess a rare orb. The kingdom forcibly takes her away, leaving her brother Garner vowing to rescue her. Driven by loss and anger, Garner ventures into the forbidden Unknown Forest, where mythical beasts, teleporting frogs, and flaming butterflies exist. There, he discovers a mysterious orb—his destiny. This orb, named Law, grants him godlike powers to alter natural laws themselves. But such power comes with pursuit—he becomes hunted by the kingdom. Saved by the enigmatic Queen of the Rose, Rosalia, Garner trains under her protection, learning to master Law while uncovering secrets about the world’s origin, power hierarchy, and the shadowy organization known as The 12 Circles—a council of divine-class Takers that secretly governs global balance. As Garner grows stronger and meets Teresa, another prodigy of divine rank, he learns that his power may surpass even the gods’. Together, they begin a journey that will test their morality, loyalty, and destiny as forces beyond comprehension converge to control the fate of their world.

Genre
Fantasy
Author
GINX
Status
7mo ago
Chapters
19
Rating
5.0 (3 reviews)
Age Rating
16+

Chapter 1 - New Wake

Beneath the azure expanse of the sky, where the sun’s golden rays painted the land in hues of warmth and vitality, a world lay dormant, its inhabitants oblivious to the extraordinary

transformation that awaited them. The air was still, the trees stood sentinel, and the symphony of nature played on, untouched by the impending metamorphosis.

One fateful morning, as the first rays of dawn kissed the horizon, a sudden tremor rippled through the earth’s crust, awakening the slumbering world from its tranquil state. A cacophony of sounds erupted – the chirping of birds, the rustling of leaves, the gentle sway of trees, all harmonizing with the awakening world.

Then, as if from nowhere, a deafening roar shattered the tranquillity, followed by an incandescent flash that engulfed the entire planet. The world held its breath, frozen in anticipation of the cataclysmic event that was about to unfold.

From that moment on, the world embarked on a journey of metamorphosis, its very essence transformed by the influence of celestial orbs that descended from the heavens. These orbs, radiating with an ethereal glow, hovered in the skies, their presence casting a spellbinding aura over the land.

Their influence was immediate and profound, altering the very fabric of reality. Continents that had lain dormant for millennia stirred to life, their ancient tectonic plates shifting and realigning. New islands emerged from the depths of the oceans, their verdant shores promising new beginnings.

The orbs’ influence extended to the very elements, causing weather patterns to shift, temperatures to fluctuate, and landscapes to metamorphose. Lush forests replaced barren deserts, while towering mountains rose from the plains, their peaks piercing the heavens.

As the world reshaped itself, humanity found itself adapting to this extraordinary transformation. Initially, the orbs bestowed upon individuals incredible talents, allowing them to perceive the world in ways previously unimaginable. These “takers,” as they came to be known, could manipulate the very essence around them, bending reality to their will.

However, with power comes corruption, and the takers’ newfound abilities soon become a source of conflict. Greed and ambition took hold, and the world was plunged into a devastating war, as factions vied for control of the orbs and the power they held.

For a decade, the world was ravaged by conflict, its once vibrant landscapes scarred by the ravages of war. Buildings crumbled to dust, families were torn apart, and countless lives were lost. The future seemed bleak, shrouded in the darkness of despair.

Yet, amidst the chaos, a glimmer of hope emerged. As the war raged on, a new form of currency began to materialize from the earth – crystal essence. These shimmering crystals, infused with the power of the orbs, quickly became the world’s most valuable commodity, replacing traditional forms of currency.

As crystal essence gained prominence, a new era dawned. Organizations and individuals began to harness its power, utilizing it to enhance their abilities and fuel their ambitions. The world was transformed once again, as crystal essence became the driving force behind progress and innovation.

With the introduction of crystal essence, the war began to subside. Nations, recognizing its potential, adopted it as their official currency, fostering cooperation and trade. The world, battered but unbowed, began to heal.

In the aftermath of the war, a new era of peace and prosperity blossomed. People turned their attention to understanding the orbs and their powers, seeking to unravel the secrets of their celestial origins. Experts and scholars dedicated their lives to studying these enigmatic spheres, classifying them based on their unique properties and the abilities they bestowed.

The orbs were categorized into five distinct classes: ordinary, common, extraordinary, rare, and divine. Each class possessed varying levels of power and potential, granting their wielders extraordinary abilities that could shape the world in profound ways.

Among the orbs, the Divine Orb held a special place, revered as the embodiment of celestial power. It was said to contain the essence of the gods, its influence capable of shaping the very destiny of the world.

Those who possessed orbs and mastered their powers became known as takers, their influence growing with their understanding of these celestial spheres. Their abilities were passed down through generations, creating powerful dynasties that wielded immense power.

Ten years after the orbs’ descent, scholars and experts finally unlocked the secrets of harnessing their energy, developing a system to measure the levels of power and abilities possessed by takers. This system, known as Ranks categorized takers into thirteen distinct levels:

Newbie, Warrior, Warlord, General, Duke, Marquess, Earl, Viscount, Baron, King, Emperor, Saint, True God.

As takers ascended the ranks, their influence and power grew exponentially. They became the centre of attention. Massive Organizations were tirelessly looking for new takers to recruit either by will or by force.

Some low-profile people are choosing not to take or possess orb or anything that my related to it. They were afraid to be besieged by bigger forces and would have no choice but to be enslaved.

Greed and Power still blinded humans, using them to oppress and to get what they want.

High-ranking takers choose to lead organizations to expand their influence and power. With the world reborn, the names of all places and territories are all changed. Kingdoms and Empire are now rising, and old traditions and cultures are all left in the past.

As time goes by, experts discover very special takers and are considered to be one of the most valuable takers. They call it “Seekers”, seekers don’t have any fighting powers but they possess information and knowledge that no others have. Information bestowed by the orb they possess.

Most seekers are already owned by Kingdoms and Empires and of course, they are also categorized by classes. The higher the classes of orb they possess the more information and knowledge they have.

Alchemists, blacksmiths, seekers, supports, healers and fighters are all discovered using the seeker information -- The seeker called it a taker’s category.

Alchemists and blacksmiths are the most valued of all categories as there are quite a few of them together with the seekers. Even low-class one is no exceptions and harboring any individuals with this category for themselves are punishable by death or you may be chased by the Empires and Kingdoms.

Alchemists are responsible for refining pills, pills that could help and enhance takers. The blacksmith is responsible for making enhanced weapons and armour. These takers are being respected like the King, Queen, Emperor and Empress.

Every taker has a distinct aura based on their ranks. The stronger the aura they displayed the higher their ranks are.

Finally, humans settle into this new reborn world.

Let GINX know what you thought about this chapter!

Chapter Notes

Chapter releases are always on Sundays at GMT+8

Unknown
Unknown

Hii, GINX. Firstly, You have quite the imagination! Which I love.  The world-building is vivid, and I can sense the epic scale of this tale. The orbs and their influence on the world, the emergence of different classes and ranks, and the interplay of power and conflict create a compelling narrative.  The concept of crystal essence as a new form of currency is intriguing, and I like how it plays a role in shaping the post-war era. The introduction of Seekers adds an interesting layer, emphasizing the value of information in this transformed world. The categorization of takers into different classes and ranks is a nice touch, providing a clear hierarchy and a sense of progression. It also sets the stage for potential conflicts and power struggles. One thing to consider is pacing. The narrative covers a significant span of time and events. Depending on the intended length of the story, you might want to balance the exposition with moments that focus on characters or specific events to keep the reader engaged. Then Grammar: The grammar seems solid. There are a few minor issues, like missing articles here and there, but nothing that disrupts the flow. It might be a good idea to give it a quick proofread for polish. Like: Original: "Then, as if from nowhere, deafening roar shattered the tranquillity..."Revised: "Then, as if from nowhere, a deafening roar shattered the tranquility..."  Pacing:
Given the scope of the story, pacing is crucial. It covers a significant span of time, from the awakening of the world to the establishment of a new order. World-Building:
The world-building is a standout feature. The vivid descriptions of the transformed landscapes, the categorization of orbs, and the hierarchy of takers create a rich and immersive setting. It would be interesting to see more cultural and societal details as the story progresses. Tension and Conflict:
The story sets up a compelling conflict with the war over orbs and power struggles among factions. It's a classic theme, and you haves the opportunity to inject unique twists and turns to keep readers on the edge of their seats. Good job!

3 years
1
kotrasivaramakrishna
kotrasivaramakrishna

Really very nice and very much interesting

3 years
1

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