WitchHunter

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Summary

A WitchHunter with a glorious destiny. An assassin desperate for freedom. A stable boy with a dangerous secret. A friend with a hidden family. A brother who craves vengeance. ~~~ The deceit is this: The Hunter has a Lochri daughter. The stable boy has a secret curse. The WitchMaster isn't what he appears. ~~~ They call her the Ace, the assassin owned by Velius Dag, highest ranking WitchMaster in the Kingdom. For six years, the Ace has lived mostly unbothered, but all that will change when Hale Arsen, Velius's adopted son, returns to the Ridge, and the Ace is assigned to protect him, as he will one day become the future WitchMaster. Tensions rise as the two clashing personalities come together time after time in feud, but with the Lochri problem growing ever stronger, and secrets begin to unravel themselves, these two opposing forces will have to realize that working together may be the only way to keep the world from figuring out the truth that could spell disaster for them all. What happens when you realize you might be the bad guy?

Status
Ongoing
Chapters
16
Rating
n/a
Age Rating
16+

Prologue

You were destined for glory

For honor and fame


I was bred for the bullet

To be a gun with no name






No one knows how or why the Lochri came into being. Some believe it was the work of gods. Others, many, many others, believe they are spawned from something much darker. The first appearance, a Lumous baby girl, was born nearly eight centuries ago, shining brightly as if a star had been placed in her chest just before being thrust into this hellscape of a world.

After her, others. The Cinderous, Squallous, Terrous, and Aquaous. Those who control fire, wind, earth, and water. The Lumous who have seemingly little ability outside of their luminescence, their skin glowing brightly, lit by the sun, and the Without, monsters who creep about in the darkness, waiting to steal away anything of value. I can identify with those monsters. After all, how different am I? Wrapped up in my mottled black and grey cloak, at home in the shadows where no one can see.

Many Lochri are born with their curse; others grow into it, discover what they are as they age, and try to hide it, or worse, use it to bring about chaos and destruction. That’s where the WitchHunters come in. WitchMasters, appointed by the king and given full authority over their domain, run WitchHunters’ guilds, housing and feeding only the most formidable men whose duty it is to hunt down and destroy the Lochri. It is their duty to rid the world of this poison, this unnatural fiendishness that threatens the order we have held for centuries.

One such guild, locally called Fortress, is the place I call home, or at least as much of a home as I’ve had since my family sold me to Menagerie when I was just a child. Though, my job title isn’t WitchHunter. I’m something far more sinister.

My name is Alice Spade, and I’m their Ace.